Ziggurat Impressions

It’s like Bloodborne’s chalice dungeons, but suitable for all the family.


Yes, those are carrots… And not anywhere close to as friendly as they look.

Ziggurat seems to have gone under the radar a little bit, and I guess in some ways that’s understandable as it’s a very low budget affair, but actually, especially with Bloodborne’s chalice dungeons setting Reddit alight, Ziggurat deserves a closer look.

Boiled down to its basics, Ziggurat is a first person roguelike dungeon crawler. You use magic, but it plays mostly like a shooter; spells are bullets, wands and staffs are guns. Oh and guns are also guns, should you feel the need for your shooters to be slightly more realistic (if you can call a gun that shoots balls of lava, realistic).

The twist is in the dungeons themselves, which are never the same twice. Each one is randomly and procedurally generated ( procedural, fast becoming this gen’s buzzword). In our first three or four hours of playing, myself and my daughter never came across the same layout. There were constant surprises, from lava strewn challenge rooms to mutant carrots hellbent on chewing our ankles. It feels old school in a good way, as it’s very colourful so it never feels dark and dank, and the enemy design is straight out of the 1980s and early 1990s, with flying heads on fire, tiny little dragons throwing fireballs, and giant blobs of goo spitting poison at you. And of course… the mutant carrots.

Every time you die everything resets and rearranges, and you go in again not quite sure what you’re about to find. Progress is made nonetheless, with kills made in each dungeon going towards the unlocking of new characters, and new game modifying cards being unlocked which could add new wrinkles to each play through.


I think I spot a secret room, juuuust to the right…

So far, in the few hours that I’ve played the game, it’s been hugely enjoyable not to mention addictive. It’ll be a while before I can give a definitive review (and this also depends on the laziness factor) but just as a heads up, I rreckon this is a great little game, for not a lot of money. As a parent, I reckon it’s quite suitable for my child who’s a nine-year-old, despite its E10 rating. The violence that’s there ( and there is a fair amount ), is cartoony in the extreme. Theres nothing frightening in it really, it’s bright and colourful whilst maintaining that feeling of exploring a dungeon and not quite knowing what’s going to happen next.

There are options there to make it more difficult or easier should the need arise, with difficulty and auto-aim being among the prime candidates. So it’s pretty customisable in terms of user ability. On average so far, I found that each floor takes about quarter of an hour to complete whether you succeed or fail so it’s quite good for short spurts. Should you actually succeed then you’ll get the option to save and quit which means should you or your child get called away to do the chores then there shouldn’t be any tears due to loss of progress.


Trick? Or Treat?

As an experienced gamer, I’m finding normal difficulty with auto aim off to be fairly challenging. I can only get to the boss of the second floor so far, but getting beyond that point is eluding me. The key is though, but I know I can do it. It’s kept me coming back to try and try again more times than is healthy, so for all its 1980s cues, and brightly coloured beautifully lit dungeons, that look like they were drawn in crayon sometimes, it’s a pretty hard-core shooter at its core.

So it’s a chalice dungeon roguelike for all the family. At least in my opinion, it’s a great little game, but for the measly price of about £12 you’ll be able to make up your own mind.


This is just from the first few sessions in the game.


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